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Arma 3 building mods
Arma 3 building mods




  • stringtable.xml needs to be copied to \bin.
  • buldozer's\dta\product.cpp is required for visitor.
  • Note also that there are various 'gotchas' in creating a usable p: which the cmd file overcomes. Arma2P will not erase or fiddle with YOUR files

    arma 3 building mods

    This cmd file will locate all your arma folders and engines (oa, co, a2, baf, betas, steam) and extract every necessary pbo, in the right order If you already have p:content from other projects. You will end up with a My Documents\ArmaWork folder which becomes the P: drive If that doesn't suit you, simply copy everything in ArmaWork to where YOU have your existing p: Most of it is not required and will be over-written, but as a no brainer install, copy armawork content to your p: or copy your p: to armawork (and change setdrive of course) Obtain a copy of BI Editing Tools 2 and install them.The orginal document of this page is presented after this note. With the introduction of Operation Arrowhead/Baf/PMC and Steam, considerably more needs to be done, extracting pbo's and creating a p:drive, than simply looking in ~Addons (which sometimes doesn't exist).

    arma 3 building mods

    Updated Information Notes from Mikero (nee Ook?) 03:20, 29 November 2010 (CET).

    arma 3 building mods

    2.7 Adding Other's Work To Your Namespace.






    Arma 3 building mods